A seed ship, buried deep in a mountain. Four hundred colonists asleep in cryo. You are ARK, its mind, just waking up.
Each slot keeps its own run. Export saves one to a file; Import loads a file into a slot.
Kraig Adams
Claude, Anthropic's AI, writing the code from Kraig's design.
Music and effects are synthesised live in your browser. No recordings.
Michroma, Manrope and IBM Plex Mono.
The Ark is buried in rock. Drones dig tunnels, and breaking into a hidden cave opens it: ore, ice, gardens of glowing flora, an older wreck. Fog hides what nobody has reached yet.
Miners send ore home along the tunnels. Smelters turn ore into metal, and metal repairs the Ark, builds drones and unfolds modules. Every cell dug brings rock home; the mixer makes it concrete.
The flora blooms and rests, and it is the only power down here. Light collectors drink its glow; the battery carries you through the rest. The power grid runs red until the power cells are repaired, yellow until the first light collector is out, then green while the battery holds.
The Tide comes from the west and grows every minute. Park drones as relays to reach further, and fit lasers to hold the line.
The Ark's core is cracked: it runs three drones. Grow a module (click it) to make it faster. A battery bank carries the rest; a bigger light collector fills it in bloom.
Once the AI core is repaired, the Ark sells drone upgrades: drills, engines, batteries, hulls and Cryo shells, and lasers. Each one upgrades every drone, even ones built later. Ice is too cold for bare drones: Cryo shells let them mine it.
The Surveyor charts hidden caves through the rock, so you know where digging pays. The bigger upgrades need molten alloy from the melter, which needs ice to stay cool.
It's played with a keyboard and a trackpad or mouse, so it won't work on a phone or tablet yet. Open this page on a computer to play, or follow along in the devlog.