A game in progress · early playtest
Starhex
A game about a dead station you wake up and build into a factory, and the frigate you fly to feed it. I'm designing it and playtesting every version; Claude, Anthropic's AI, writes the code. It changes every day.
Play the current buildRead the devlog
- Version 61
- Updated Oct 18, 2026
- Mac trackpad or mouse, and a keyboard
Build 22, the copper line

What it is
Wake the station, feed the factory
Far out in the dark, a derelict station drifts. It doesn't fly and it never will: it's home, and the place your factory grows. You are the AI aboard a small frigate with a hold and a battery. You fly it like a unit in a real-time strategy game: select it, right-click a rock, and it flies there, mines it, hauls the ore home and docks over the station's heart to unload and recharge.
At the station you build on a hex grid around the dock. Every module starts empty, and you give it a job for good: a burner for power, a smelter for iron or copper, a constructor for plates, wire or data cards. Drag a belt from one to the next and the factory runs while you're out. A sensor finds the copper far out; data centers read your data cards into research, and research is how the frigate gets bigger holds, longer reach and, in the end, a mind of its own for mining.
The look is geometric: thin outlines on black, with colour only for cargo, jobs and status. It began as the second version of Jumpgate and borrows its outline art and music.
Where it stands
- Stage
- Playtesting, version 61
- Updated
- Oct 18, 2026, 10:45 pm
- Playable now
- Chapters 1 to 6, about an hour and a half: gather loose ore with the frigate's pull field, wake the station, crack big rocks with the chaingun, find copper with a sensor, research with data cards, decode a signal from the vanguard, switch to solar power with silicon from far out, then build batteries and ride out ever-darker dust storms. Runs in the browser with a mouse and keyboard.
- Next
- Chapter 7
- Tuning from the next playtest
How it's being made
The full devlog- 103versions in the first 60 hours, from the first message at 10:34 am
- 27notes from me, typed or dictated while I played
- 3,777lines of code, every one written by Claude
- 96devlog entries, each with my words
I direct and playtest
I decide what the game is and how it should feel, play every version, and send notes as I go: what's confusing, what's too fast, what I want next.
Claude writes the code
Claude, Anthropic's AI, turns each note into a new version, tests it and publishes it, often within minutes. It also asks questions and suggests a default when a decision is open.
Every version is logged
The devlog keeps my notes in my own words, what changed and screenshots, so you can follow the whole thing from the first message.
Latest from the devlog
All 96 entriesPlay the build
It runs in the browser on a computer, with a trackpad or mouse and a keyboard. It's an early build: it changes every day and saves can reset between versions. Tell me what felt good and what didn't.
Written with Claude, from the conversation where the game is being made.


